Displacement, noise, refraction, masking, procedural materials and transition shaders — small, self-contained studies rather than full WebGL builds. Shaders inside a WebGL Lab project stay there; this hub is for the technique itself.
Each card opens an isolated experience — none of this loads anywhere else on the site.
Hold your cursor on the word.
Blurred colour fields drifting behind the type.
Living texture over flat ground.
The surface ripples where you touch it.
One flat image, lit from wherever you stand.
A screen you can put your finger through.
Separate bodies that merge when they meet.
Ink finding the grain of the paper.
A terminal with a tube behind it.
The page dissolves at its own edges.
Type standing on a wet floor.
Ribbons of colour drifting behind the type.
A field of points that never stops twinkling.
Apple's own material, built without Apple's engine.
A frame holding a smaller copy of itself.